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Tuesday, February 8, 2011

6 C's

Choice:
In the video game article, the gamer said a good key quality for games is to give choices. An example being choosing a character and playing that role.  If the gamer has more choices, they are more likely to be enticed.  The online article suggests the same idea in the classroom.  The suggestion is to give students choices that interest them when completing their assignments or projects. 
Challenge:
The Video game article mentions challenges in way that leads to participation.  If the gamer is not challenged too much but yet enough to be intrigued, he or she is more apt to play.  The six c's article has the example of adding small goals to an assignment as the student progress to make it more indepth and challenging, but not to hard or troublesome to complete.
Control:
In a classroom, it is suggested to give the students more control.  This could be through learning as in discussion or completing assignments.   The game designer does this by allowing the player to design their own characters and levels.  Control gives a person a sense of involvement.  This can help motivate to completing the task at hand.
Collaboration:
I like the online book when it says that "Vygotsky (1978) theorized that communication and collaborative group work can enhance individuals’ thinking and learning".  This can be done in games as well as teaching.  Team members can work together to fix a problem or get through a level in a game.
Constructing Meaning:
To me, this ties in with challenge.  By setting small goals, the students learn along the way, which I think is what this means.  In games, the player can learn useful tactics to get to the end.
Consequences:
This idea ties in with comparing work with others.  By comparing with others, students can learn different ways and strategies.  In games, this can be tied to the manys ways to complete the level.  I thnk of PacMan. There are a lot of ways to get all the pebbles and each person will take a different approach.  By watching others, people can learn different strategies.

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