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Thursday, February 3, 2011

VIDEO GAMES AND LEARNING

What do good games and highly motivating workplaces have in common?
According to the article and the video, both places get the attention of the people.  A good game designer is able to capture the thought of the consumer while a motivating workplace is a place that people enjoy working at rather than going to a strict environment.  Also good games and highly motivating workplaces push people and keep the goals challenging for the people.  For some reason, most people like that and it makes life more interesting to them. At least for me that is the case.  I want to excel at my job and I try my hardest to do so.


What is the difference between learning in school and learning in good games that intrigued you the most?
Learning in school is where I received the most valuable and reusable information.  Whereas learning in games I didn't really get a lesson.  The games I chose were the ones that you had to complete like X-men and Pokemon.  The lessons I did receive were about perseverance and commitment.  Those are important to learn, but as I said most of the key values I learned were taught to me in school.  These included were communication, group work/collaboration, and arithmetic.


Should learning in school be like learning in good games?
This question is a fence question, it can go both ways.  Yes I do feel the guy in the article we read had a good point.  Good games are able to interest people in a way that school doesn't.  And it is that interest that teachers need to learn in order to maybe help students learn.  Now the classroom should not be like a game, but it does need to be interesting, challenging, and all the same fun.  So yes I guess learning in a school should be more like learning in good games.  But also at the same time learning in school needs to be structured and more involved. Overall if the time taken to create a good video game was put into the teaching field, I feel the teaching community would be greater, and be able to build on what is going on now in the schools.

1 comment:

  1. You raise important issues! Games can help students develop cognitive process like spacial awareness, pattern recognition, hand-eye coordination but how do these translate into actual learning of content. Teachers are responsible for teaching content! How can we make that game like?

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